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About the rule of the game :

26 October 2005:

Q: Is it really allowed to buy or sell a plant at any time ?

Answer: Every player is allowed to chose the moment to sell or buy a plant, but this move should remain an exception. It is therefore suggested to add the following rule:
"The player who buys a plant may only sell one after a complete round of the board, i.e. after passing again the box from which the purchase was made."


About the principles of the game :

Q: Why stick to a liberal economy?

Answer: Indeed, the game keeps the framework of our present economy, based upon free entrepreneurship and competition. However, Kyogami introduces several remedies far away from implacable liberalism. As an example, competition is moderated by opportunities or partnership between players. A feeling of one community may emerge from events involving all players, on the "Unexpected Occurrence" blue cards. Most important, no player will be expelled out of the game: with Kyogami, there is a winner, but no loser.


Q: Why ask players to become businessmen managing plants?

Answer: Kyogami relies on a real case: 12 000 plants all over Europe trading emissions quotas since 1st January 2005. However, a plant may also be regarded as a metaphor for any CO2 emitting source. The mechanism of quotas is easier to understand in a situation which does not personally involve the player. But the player may as well wonder about the emissions resulting from her or his personal way of life, e.g. driving a car. What would I do if quotas were requested at the filling-station? Reduce my consumption? Buy quotas to my neighbour who travels only by train?