| History of the game | |||||
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Kyogami was designed and tuned by Michel CRUCIANI,
between 2002 and 2005.
As soon as mid-2000, it became clear that the European Union would implement a major provision of the Kyoto Protocol, emissions trading, even before the Protocol would enter into force. An important issue was then to explain to all involved stakeholders how such a trading scheme could work. It was not an easy job! It appeared that usual conferences bored many attendants. And yet the idea seemed exciting: buy or sell CO2 quotas, clean up one's plant before competitors do, grow a forest, become the cleanest entrepreneur… Therefore, why not propose a game? Hence Kyogami was born: it was originally designed for corporate staff to gain a practical sense of the Kyoto Protocol main features. As the prototype received a warm welcome, it was suggested transforming it into a real game for all public aged from 10 to 100. It took 3 years to work out the details. A large number of tests proved that it was possible to make it fun as well as instructive. Meanwhile, in June 2003, the project was shown to the 'Trophies for Sustainable Development', a competition organised within Electricité de France to reward the best initiatives of its staff. Kyogami was selected as one of the 30 nominees among more than 400 candidates. A presentation of Kyogami
was also made to several public agencies or non governmental organisations
such as: In its final version, Kyogami was selected by Directorate General Environment for the 'Green Week' organised by the European Commission at Brussels, which in June 2005 concentrated on the issue of Climate Change. The game was presented on a stand during the 4 days of the exhibition. Its principles were described during the conference "Teaching about climate change" on 31 Mai 2005. Such a warm welcome has decided the publisher 'Winning Moves' to market Kyogami from February 2006. All design expenses were supported by the author, who worked as an independent, without any sponsorship or subsidies. Producing and marketing expenses will be supported by the publisher.
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